Class Session.Event

Enclosing class:
Session

public static class Session.Event extends Session.Timestamped
An event represents a single turn during a storytelling session as well as the actual state of the story world after the turn and the state of the world as perceived by the player.
Author:
Stephen G. Ware
  • Field Details

    • turn

      public final Turn turn
      The turn which occurred, or null if this event records the initial state of the story world
    • actual

      public final State actual
      The actual state of the story world after the turn
    • perceived

      public final State perceived
      The state of the story world as perceived by the player after the turn
  • Method Details