Class Session.Event
java.lang.Object
edu.uky.cs.nil.tt.Session.Timestamped
edu.uky.cs.nil.tt.Session.Event
- Enclosing class:
Session
An event represents a single
turn during a storytelling
session as well as the actual state of the story world after the turn
and the state of the world as perceived by the player.- Author:
- Stephen G. Ware
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal StateThe actual state of the story world after the turnfinal StateThe state of the story world as perceived by the player after the turnfinal TurnThe turn which occurred, or null if this event records the initial state of the story worldFields inherited from class Session.Timestamped
time -
Method Summary
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Field Details
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turn
The turn which occurred, or null if this event records the initial state of the story world -
actual
The actual state of the story world after the turn -
perceived
The state of the story world as perceived by the player after the turn
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Method Details
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toString
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